Nov 9, 2018


Staff member
Founder/Lead Developer
This list contains changes made to GMod Cruise Line since Oct 5, 2018.

This changelog was showcased in Dev Showcase #19 on Nov 9th!

  • Added Legacy Donator tags to Player Cards
  • Added Leaderboards for Playtime, Ship: Bowling, Ship: Time Spent Drunk, Minigolf: Backyard, Minigolf: Frosty, and Minigolf: Heck

  • Added 29 New Hats
    • Afro
    • Cappy
    • Cappy (Mario Hat)
    • Captain Hat
    • Chef Hat
    • Cowboy Hat
    • Cubone Head
    • Dry Bones Skull
    • Food Vendor Hat
    • Ghoul Head
    • Hockey Mask
    • Hotdog Cap
    • King Koopa Top Hat
    • Lucina Mask
    • Midna Helmet
    • Phanto Mask
    • Puffy Cap
    • Safari Hat
    • Sailor Cap
    • Servbot Head
    • Shy Guy Mask
    • Snowmann Hat
    • Sombrero
    • Spooktacles
    • Straw Hat
    • Treasure Hat
    • Turtle Plush
    • Waluigi Cap
    • Wario Cap
  • Updated Mario and Luigi Hats with new models from Super Mario Odyssey
  • Renamed "Mario Hat" and "Luigi Hat" to "Mario Cap" and "Luigi Cap"
  • Fixed Equipping a Playermodel sometimes not applying the correct Settings to that Playermodel
  • Reduced Aviators price from 5,000 Loot to 3,000 Loot
  • SolAdmin Ban System no longer relies on SRCDS's built-in ban system and instead uses Kicks on player connect
  • Being banned from GMCL will no longer say "You have been banned from this server" and instead will give you the real ban reason
  • Fixed unbanning permanently banned players not actually working due to a rounding error
  • Improved SolAntiCheat security
  • Added Mongolian Free Variation Selector characters to SolAdmin Bad Characters list
  • Optimized Equipment should-draw logic
  • Hats and Accessories now take into account current playermodel size and applicable bone sizes
  • Fixed Binded Entities preventing Equipment from being drawn when it shouldn't in some instances
  • Fixed Equipment drawing handling while in Excursions
  • Increased size of HUD Notifications
  • Moved HUD Notifications and the Voice Chat HUD up to accommodate the Ship's Weapon Ammo HUD
  • Shrunk the size of Voice Chat HUD panels and Increased player name size
  • Clicking on a player's avatar in the Scoreboard will now show a menu with some different options instead of just opening their Steam Profile
  • Adjusted ranges for Scoreboard Ping bars
  • Fixed handling of non-existent ConVar info in Scoreboard Settings

  • Added 1 New Pet
    • Koopa Pet (12,500 Loot)
      • Your favorite turtle from the Super Mario universe joins us in GMCL!
  • Added Elixir Support
    • Magical drinks that can do things like shrink you, Make your spine shorter, Make your neck longer like a giraffe, etc
    • Each last an hour; persist even if you leave the Ship during that hour and come back
    • Reset Elixirs can be drunk to immediately reset Elixir effects
  • Added 4 Elixir Machines to Atrium
  • Added 12 Elixirs
    • Big Head (200 Loot)
    • Long Spine (200 Loot)
    • Paper Head (200 Loot)
    • Paperify (200 Loot)
    • Reset (200 Loot)
    • Short Spine (200 Loot)
    • Size x0.25 (200 Loot)
    • Size x0.5 (200 Loot)
    • Small Head (200 Loot)
    • Sticc (200 Loot)
    • Thicc (200 Loot)
    • Torpedo Head (200 Loot)
  • Added Elixir Offset support to Seats
  • Clientside Ragdolls now pull Bone info from their entity too
  • Fixed Rocket Shoes not supporting different playermodel scales correctly
  • Fixed Player Customization Menu not supporting different playermodel scales correctly
  • Fixed Vehicle CalcView not supporting different playermodel scales correctly
  • Fixed Thirdperson not supporting different playermodel scales correctly
  • Added 1 New Weapon
    • Confetti Shooter (1,000 Loot)
      • First of many Weapons; will have a Shop NPC for them soon
  • Improved/Fixed Weapon Support
    • Added "Holster" functionality
    • Added support for tracking number of uses
    • Added Weapon tag to Weapon Items in Inventory Menu
    • Fixed Inventory Menu trying to use SpawnPreview for Weapons
    • Thirdperson Zoom Binding now always prevents the Default Weapon Wheel from appearing, even when it shouldn't change Thirdperson Zoom
    • Fixed being able to Switch Weapons in Drunken Sailors
  • Added 4 New Cabin Items
    • Bar Stool 2 (3,500 Loot)
    • Bar Table (4,000 Loot)
    • Modern Bed (15,000 Loot)
    • Standing HDTV (12,500 Loot)
  • Added "Paintable" and "Colorable" descriptions to all applicable Items
  • Fixed Wall-Mounted TV missing Colorable settings (even though the model is still semi-broken)
  • Lowered Price of Bar Stool 1 from 3,500 Loot to 2,500 Loot
  • Renamed "Bar Stool" item to "Bar Stool 1"
  • Fixed Loot Effects sometimes not using the Shop you're talking to
  • Added 2 New Settings
    • Owner-Only Item Usage: Prevents other players from using Items you place down like Alcohol and Elixirs, if enabled
    • Thirdperson Freeze Distance: Adjusts the Thirdperson Freeze Camera (Right Click) distance from your playermodel
  • Removed "Reduced" setting from Draw Player Glow (too buggy)
  • Draw Player Glow is now on by default if the client is pulling at least 125FPS when they join for the first time
  • Added IgnoreZ to Player Glows to hopefully fix the jigglebone glitch (it did, but introduced a player glow "flickering" bug; hopefully we can fix it soon)
  • Added 11 New Ambient Music Songs
    • 1 for Bowling Alley
    • 4 for Daytime
    • 2 for Sunset
    • 3 for Nighttime
  • Minigame/Event Changes
    • Fixed Bowling not always moving to a player that hasn't gone for the current frame after a player leaves the game
    • Bowling now resets everything on the client upon game reset
    • Fixed Drunken Sailors using way more networking bandwidth that it should've been
  • Game Entity/Eight Ball Changes
    • Added "Quit Game" button to Game Entities' Q Menu (Eight Ball)
    • Added "Waiting for X More Players" 3D2D Text to Game Entities (Eight Ball)
    • Game Entities now stop on the client when they're told to and Added "Game has ended because not enough players" message to Game Entities
    • Added check for validity of Cue Ball in Eight Ball before attempting to do the Initial Hit
    • Made Eight Ball also check for validity of Rack and Cue before attempting to draw them
    • Fixed Eight Ball Camera when the Cue Ball isn't valid
    • Fixed SolidPlayer not being reset serverside in Eight Ball after the game is reset
  • Added Halloween and Holiday Ship GUI Themes
  • Made Bottom Left HUD non-transparent
  • Moved several HUDPaint hooks to HUDPaintBackground
  • Fixed Thirdperson-relevant text/etc not orienting themselves correctly while in the Player Customization Menu
  • Fixed Beckon act command showing up as "Becon" because that's how GMod spells it for some reason
  • Fixed not incorrectly tracking the Number of Condors statistic
  • Added Hat Offsets for all 31 Hats in this Update (29 New + 2 Updated)

Thank you everyone that enjoyed our work this month! Love You All! <3
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