This list contains changes made to GMod Cruise Line since Oct 5, 2018.
This changelog was showcased in Dev Showcase #19 on Nov 9th!
Website
Base
Ship
Thank you everyone that enjoyed our work this month! Love You All! <3
This changelog was showcased in Dev Showcase #19 on Nov 9th!
Website
- Added Legacy Donator tags to Player Cards
- Added Leaderboards for Playtime, Ship: Bowling, Ship: Time Spent Drunk, Minigolf: Backyard, Minigolf: Frosty, and Minigolf: Heck
Base
- Added 29 New Hats
- Afro
- Cappy
- Cappy (Mario Hat)
- Captain Hat
- Chef Hat
- Cowboy Hat
- Cubone Head
- Dry Bones Skull
- Food Vendor Hat
- Ghoul Head
- Hockey Mask
- Hotdog Cap
- King Koopa Top Hat
- Lucina Mask
- Midna Helmet
- Phanto Mask
- Puffy Cap
- Safari Hat
- Sailor Cap
- Servbot Head
- Shy Guy Mask
- Snowmann Hat
- Sombrero
- Spooktacles
- Straw Hat
- Treasure Hat
- Turtle Plush
- Waluigi Cap
- Wario Cap
- Updated Mario and Luigi Hats with new models from Super Mario Odyssey
- Renamed "Mario Hat" and "Luigi Hat" to "Mario Cap" and "Luigi Cap"
- Fixed Equipping a Playermodel sometimes not applying the correct Settings to that Playermodel
- Reduced Aviators price from 5,000 Loot to 3,000 Loot
- SolAdmin Ban System no longer relies on SRCDS's built-in ban system and instead uses Kicks on player connect
- Being banned from GMCL will no longer say "You have been banned from this server" and instead will give you the real ban reason
- Fixed unbanning permanently banned players not actually working due to a rounding error
- Improved SolAntiCheat security
- Added Mongolian Free Variation Selector characters to SolAdmin Bad Characters list
- Optimized Equipment should-draw logic
- Hats and Accessories now take into account current playermodel size and applicable bone sizes
- Fixed Binded Entities preventing Equipment from being drawn when it shouldn't in some instances
- Fixed Equipment drawing handling while in Excursions
- Increased size of HUD Notifications
- Moved HUD Notifications and the Voice Chat HUD up to accommodate the Ship's Weapon Ammo HUD
- Shrunk the size of Voice Chat HUD panels and Increased player name size
- Clicking on a player's avatar in the Scoreboard will now show a menu with some different options instead of just opening their Steam Profile
- Adjusted ranges for Scoreboard Ping bars
- Fixed handling of non-existent ConVar info in Scoreboard Settings
Ship
- Added 1 New Pet
- Koopa Pet (12,500 Loot)
- Your favorite turtle from the Super Mario universe joins us in GMCL!
- Koopa Pet (12,500 Loot)
- Added Elixir Support
- Magical drinks that can do things like shrink you, Make your spine shorter, Make your neck longer like a giraffe, etc
- Each last an hour; persist even if you leave the Ship during that hour and come back
- Reset Elixirs can be drunk to immediately reset Elixir effects
- Added 4 Elixir Machines to Atrium
- Added 12 Elixirs
- Big Head (200 Loot)
- Long Spine (200 Loot)
- Paper Head (200 Loot)
- Paperify (200 Loot)
- Reset (200 Loot)
- Short Spine (200 Loot)
- Size x0.25 (200 Loot)
- Size x0.5 (200 Loot)
- Small Head (200 Loot)
- Sticc (200 Loot)
- Thicc (200 Loot)
- Torpedo Head (200 Loot)
- Added Elixir Offset support to Seats
- Clientside Ragdolls now pull Bone info from their entity too
- Fixed Rocket Shoes not supporting different playermodel scales correctly
- Fixed Player Customization Menu not supporting different playermodel scales correctly
- Fixed Vehicle CalcView not supporting different playermodel scales correctly
- Fixed Thirdperson not supporting different playermodel scales correctly
- Added 1 New Weapon
- Confetti Shooter (1,000 Loot)
- First of many Weapons; will have a Shop NPC for them soon
- Confetti Shooter (1,000 Loot)
- Improved/Fixed Weapon Support
- Added "Holster" functionality
- Added support for tracking number of uses
- Added Weapon tag to Weapon Items in Inventory Menu
- Fixed Inventory Menu trying to use SpawnPreview for Weapons
- Thirdperson Zoom Binding now always prevents the Default Weapon Wheel from appearing, even when it shouldn't change Thirdperson Zoom
- Fixed being able to Switch Weapons in Drunken Sailors
- Added 4 New Cabin Items
- Bar Stool 2 (3,500 Loot)
- Bar Table (4,000 Loot)
- Modern Bed (15,000 Loot)
- Standing HDTV (12,500 Loot)
- Added "Paintable" and "Colorable" descriptions to all applicable Items
- Fixed Wall-Mounted TV missing Colorable settings (even though the model is still semi-broken)
- Lowered Price of Bar Stool 1 from 3,500 Loot to 2,500 Loot
- Renamed "Bar Stool" item to "Bar Stool 1"
- Fixed Loot Effects sometimes not using the Shop you're talking to
- Added 2 New Settings
- Owner-Only Item Usage: Prevents other players from using Items you place down like Alcohol and Elixirs, if enabled
- Thirdperson Freeze Distance: Adjusts the Thirdperson Freeze Camera (Right Click) distance from your playermodel
- Removed "Reduced" setting from Draw Player Glow (too buggy)
- Draw Player Glow is now on by default if the client is pulling at least 125FPS when they join for the first time
- Added IgnoreZ to Player Glows to hopefully fix the jigglebone glitch (it did, but introduced a player glow "flickering" bug; hopefully we can fix it soon)
- Added 11 New Ambient Music Songs
- 1 for Bowling Alley
- 4 for Daytime
- 2 for Sunset
- 3 for Nighttime
- Minigame/Event Changes
- Fixed Bowling not always moving to a player that hasn't gone for the current frame after a player leaves the game
- Bowling now resets everything on the client upon game reset
- Fixed Drunken Sailors using way more networking bandwidth that it should've been
- Game Entity/Eight Ball Changes
- Added "Quit Game" button to Game Entities' Q Menu (Eight Ball)
- Added "Waiting for X More Players" 3D2D Text to Game Entities (Eight Ball)
- Game Entities now stop on the client when they're told to and Added "Game has ended because not enough players" message to Game Entities
- Added check for validity of Cue Ball in Eight Ball before attempting to do the Initial Hit
- Made Eight Ball also check for validity of Rack and Cue before attempting to draw them
- Fixed Eight Ball Camera when the Cue Ball isn't valid
- Fixed SolidPlayer not being reset serverside in Eight Ball after the game is reset
- Added Halloween and Holiday Ship GUI Themes
- Made Bottom Left HUD non-transparent
- Moved several HUDPaint hooks to HUDPaintBackground
- Fixed Thirdperson-relevant text/etc not orienting themselves correctly while in the Player Customization Menu
- Fixed Beckon act command showing up as "Becon" because that's how GMod spells it for some reason
- Fixed not incorrectly tracking the Number of Condors statistic
- Added Hat Offsets for all 31 Hats in this Update (29 New + 2 Updated)
Thank you everyone that enjoyed our work this month! Love You All! <3
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