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May 7, 2014

Discussion in 'Changelog' started by WinterPhoenix96, Dec 30, 2015.

  1. WinterPhoenix96

    WinterPhoenix96 Founder/Lead Developer Staff Member Founder/Lead Developer

    Joined:
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    • Moved ALT+TAB AFK System almost entirely Clientside
    • Server Time is now sent once when a Player Joins and is now calculated Clientside
    • Fixed up and optimized the Join/Leave Notifications
    • Moved almost everything that was using the Usermessage library to the Net library
    • Delayed Slot Machine Jackpot check rate from 112 times/second to once every 2 seconds (Think Functions...)
    • Moved TimeSpent, ZombieKills, and Video tracking variables from Networked Variables to Regular Variables
    • Player Zombie Kills are now updated every 30 seconds instead of 10
    • Added some Achievement-table checking code Clientside incase the table isn't available (should fix achievements table error in Adverts)
    • Heavily optimized Changelog Rendering Timer (ents.FindInBox() is no more and it doesn't update the NWBool unless it changed)
    • Moved legthToLengthString functions to a handy global extension
    • Commented out all Holiday Code as the Timers were still running and using CPU Time
    • Properly coded Hiding Credits and optimized it (How did it even work before?)
    • Fixed Playermodel and Hat Models Pre-caching
    • PlayerLevel now only updates if it changed (NWInt)
    • Added NWInt to Thumbnail Entities and moved Remaining Rent Time calculation Clientside (Removed TimeRemaining NWString)
    • Intermission Time in Anime Room is now rounded
    • Disabled Fracture AMV Low Gravity
    • Moved relevant functions from PlayerDisconnected Hook to EntityRemoved