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Changing your Shadow Miku player model outline color

Discussion in 'General Discussion' started by 【=◈︿◈=】[Ky], Jan 7, 2016.

  1. 【=◈︿◈=】[Ky]

    【=◈︿◈=】[Ky] New Member

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    If you have the shadow miku but you're white here's I way to change your color without having the leave the server. http://www.calculatorcat.com/free_calculators/color_slider/rgb_hex_color_slider.phtml
    That website has RGB color sliders that can help pick the color you want. Now to change the color:
    1. Open your console, if you don't know how to do that press the "~" key next to the number 1 key.
    2. Go to that website to find the color you want
    3. Type "cl_playercolor <insert the numbers of the RGB slider here>"
    4. Then type kill in the console, and exit the console.
    5. Just come back to life.

    And that's how you change the color of your model on yuki.
     
    Last edited: Jan 9, 2016
  2. TheWalker

    TheWalker Member

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    Or you can go to Singleplayer and change the color of your model by holding C x3 but that would require you to leave the server, so this is good.
     
  3. Snowy

    Snowy Active Member

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    I, myself, prefer to use singleplayer sandbox to change it, but that's just me. x3
     
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  4. Sophie-bear

    Sophie-bear 3D Modeler Staff Member Developer

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    Console is superior. You can set your favorite colors to binds and don't have to leave the server.
     
  5. TheWalker

    TheWalker Member

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    I know right!
     
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  6. Snowy

    Snowy Active Member

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  7. salty bird

    salty bird Moderator Staff Member Moderator

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    Yo I didn't know you could bind color changes! That's awesome!
     
  8. Sophie-bear

    Sophie-bear 3D Modeler Staff Member Developer

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    Any console command can work from a key bind. At least, as far as I know that is the case.
     
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  9. Kasane Teto

    Kasane Teto Member

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    Even better: do this in console to make a bind for certain colors:

    bind <KEY> "cl_playercolor <insert the numbers of the RGB slider here>"
     
  10. ogniK

    ogniK Ex-Developer

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    Actually it's not the values of the sliders since player color is stored in a vector. It needs to be a value between 0-1 otherwise the value is literally just clamped to 1.
    r/255, g/255, b/255 would be the actual way to do it so
    123, 255, 32 would be
    cl_playercolor 0.482 1 0.125
    cause
    123/255 = 0.482
    255/255 = 1
    32/255 = 0.125
     
  11. Senpai ⑨

    Senpai ⑨ New Member

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  12. Wolfgurl

    Wolfgurl New Member

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    Ya'll are saints, I've been trying to figure this out for awhile. :oops:
     
  13. Snowy

    Snowy Active Member

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