Mar 12, 2018

WinterPhoenix

Founder
Staff member
Founder/Lead Developer
This list contains changes made to GMod Cruise Line since Oct 17, 2017.

Base
  • Added New Economy Pricing to all Items
  • Added New Economy Payouts to Achievements
  • Donators now receive 20,000 Loot for donating (previously 10,000)
  • Legacy Donators (that qualify) now receive 10,000 Loot on their first join (previously 5,000)
  • Added support for Equippable .pcf Particle Effects
  • Added 37 Playermodels
    • Agent Smith
    • Aiden Pearce
    • Batman
    • Boba Fett
    • Commando Snake
    • Darth Vader
    • Deadpool
    • Deathstroke
    • Doomguy
    • Ezio Auditore
    • Faith Connors
    • Halo 3 Elite
    • Han Solo
    • Harry Potter
    • Hatsune Miku
    • Inkling Boy
    • Inkling Girl
    • Isaac Clarke
    • Jack Sparrow
    • John Carver
    • Korra
    • Kylo Ren
    • Lara Croft
    • Leia Organa
    • Loki
    • Luke Skywalker
    • Master Chief
    • Neo
    • Nilin Cartier-Wells
    • Rorschach
    • SOMA Diving Suit
    • Spacesuit
    • T. Rex (Gray)
    • T. Rex (Red)
    • TRON Anon
    • Thor
    • Tracer
    • Zelda
  • Added Loot display for the local player on the Scoreboard during Excursions
  • Increased position adjustment setting max for Hats/Accessories
  • Fixed Admin Messages and Private Messages not making chat blip sounds
  • Fixed /msgreply not working
  • Fixed Shoe Accessories not deflating Foot/Toe Bones
  • Fixed Accessory model entity destruction not actually destroying it most of the time
  • Added isDrawingDepth and isDrawingSkybox checks to DrawRenderables hooks (optimization)
  • Added handling for "default" behavior for Achievement Effect, Chat Bubble position, and Loot Effect in Excursions
  • Shoe Accessories now base their position and angle off of the Foot bone instead of the Toe0 bone

Ship
  • Added 10 Equippable Particle Effects
    • Blood Cloud with Rain
    • Bokeh
    • Bubbles
    • Cloud with Rain
    • Emoji Cancer
    • Frostbite
    • Heatwave
    • Loot Fountain
    • Nebula
    • Sparkles
  • Particle Effects can now be previewed in the Shop
  • Added 5 Cabin Items
    • Body Pillow
    • Cardboard Cutout
    • Picture Frame 1
    • Picture Frame 2
    • Picture Frame 3
  • Added AlwaysOn and ReactToMusic settings to Stage Light Item
  • Added AlwaysOn, AlwaysOnIntensity, and ReactToMusic settings to Laser Emitter Item
  • Rocket Shoes now have a Draw Model setting
  • The Inventory Menu no longer tries to compensate for collisions during Item Spawning and instead just tells you when it's colliding with something
    • Highlights the Item in Yellow while colliding with another Item (can still spawn, with a warning)
    • Highlights the Item in Red while colliding with the Ship (cannot spawn)
  • Completely rewrote the Paintable System for stability
  • Increased min/max limits for Paintable Item settings
  • Added Cabin Reset functionality (talk to the Front Desk NPC!)
  • Added Item Count bar to Cabin Owner Options
  • Added Reset & Close button to Player Customization
  • Added Reset & Close button to Item Settings menus
  • Players' Cabins and Current Minigame are now shown on the Scoreboard
  • Added "nice" names for Bodygroups in Item Settings GUI
  • Improved Item System Networking
  • Improved Cabin Item Networking
  • Optimized Melon Pet effect think
  • Optimized Cabin Info MySQL query
  • Fixed Cabin Item Limit enforcement
  • Fixed exiting Seats sometimes resetting player's camera with some roll
  • Fixed Bodygroup Item Settings applying at indexes off-by-one
  • Fixed handling of Accessory Skin Count in Item Settings GUI
  • Fixed Cabin Items not being reset on Checkout
  • Fixed being Drunk not always resetting when it's supposed to
  • Fixed the Taunt Camera not quite working correctly/Replaced use of TraceLine with TraceHull
  • Fixed being able to drag the camera while in Player Customization while GMod's Menu is open
  • Fixed Player Info not showing Legacy Donator ranks in all caps
  • Minigame queues now check Queued Players out of their Cabins, if they have one
  • Alcohol Vomit now "goes more everywhere"
  • Adjusted Thirdperson distances
  • Adjusted the Shop GUI's purchase button to fit large (1M+) Loot numbers
  • Shop GUI now spits out a console warning if the client is previewing a model and that model preview's path doesn't match with the registered one

Minigolf
  • Completely rewrote the physics system to better integrate with Source Engine
  • Reworked Physics Damping mechanics to be more realistic
  • Added New Economy Payouts
  • Added Heck map
    • New Hard difficulty map
    • Hell environment with many obstacles, including fire
    • Takes advantage of our physics system to create difficult Holes
  • Completely overhauled Backyard map
    • Summer never ends on this new and improved version of Backyard!
    • Texture work has been redone and their resolution increased, greatly improving the overall look and feel
    • New ambient atmospheric effects and shadow detail
    • Some Holes have been modified to improve their structure
  • Added Minigolf Ambience Volume scoreboard setting
  • Added support for Golf Ball Effects based on its current Surface
  • Added support for new Hole Start position/angle logic
  • Added support for new Hole End flag number logic
  • Fixed the camera angle sometimes not correctly being set
  • Fixed the Golf Ball sometimes claiming to be not moving while it is
  • Lowered Max Shot Power (physics are different now)

Blast
  • Began work on this New Excursion, announced in Dev Showcase #12! Stay tuned for more info!

Thank you everyone for supporting us this far! <3
 
Last edited:
For those of you wondering if Minigolf is playable again, as it became unplayable and then playable again since the last Changelog, yes it is. Enjoy!
 
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