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Accepted Modeler Application

Discussion in 'Staff Applications' started by Consistency3D, Sep 3, 2020.

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  1. Consistency3D

    Consistency3D 3D Modeler Staff Member Developer

    Joined:
    Sep 3, 2020
    Messages:
    1
    Likes Received:
    1
    Steam Username
    Consistency3D

    Current Age
    24

    Timezone
    Central Timezone

    Time Ranges typically on our Servers in a Day (Central Time)
    From 6 PM to 12 AM Central

    Position Applying For
    Modeler/3D Artist

    Understand and Agree to Maintain Activity Quota?
    N/A but yeah totally

    Past Experience/Creations Applicable to Position
    I worked as a professional 3D artist in college before getting my bachelor's degree in computer science. I've worked on a couple of large projects, including as a VFX artist for a Mexican telenovella, however since I got my current job as a programmer at a university, I mainly do commissions and small 3D art jobs at my own pace. I sell 3D renders as well as make player models for Garry's Mod. I'm comfortable with doing both prop/environmental art as well as character art.
    Here's some of my past work, all texturing, modeling, and sculpting done within Blender:

    Gul'dan from Warcraft (BlenderArtists.org weekend challenge): https://pbs.twimg.com/media/Ec2xBUPX0AAHQQ5?format=jpg&name=large
    Kirby Cafe in Japan (BlenderArtists.org weekend challenge): https://steamuserimages-a.akamaihd....362/21E0C77539D8D02346A90747B9E66D58C2763353/
    Walrus man bust (Commission work): https://steamuserimages-a.akamaihd....121/27B5219C3B34998BDF2DAC449555E8BE662FCFAF/
    Mail Inkling Sculpt (Personal project): https://steamuserimages-a.akamaihd....686/022071F0319B23319F4DF65E9CD45A481783730C/
    Animated inkling in squid form (Personal Project): https://steamuserimages-a.akamaihd....061/FDD3887F75054D88D899DE266E062951B57E1269/
    Re-colorable Dr. Seuss hat for Garry's Mod with jiggle bones (Commission work): https://cdn.discordapp.com/attachments/744921375633965158/750911051180277850/hat3.gif

    Various personal projects from the past couple weeks where I've worked from 2D concept art:
    https://pbs.twimg.com/media/EgH6IqLXgAA2Axr?format=jpg&name=4096x4096
    https://pbs.twimg.com/media/Efg31tsX0AA_p-c?format=jpg&name=medium
    https://pbs.twimg.com/media/Eg25yv2WoAYAZim?format=jpg&name=4096x4096
    https://pbs.twimg.com/media/Eg250RxWsAQ4zwh?format=jpg&name=4096x4096
    https://pbs.twimg.com/media/Ef0SAGDX0AIxEJ0?format=png&name=900x900

    Community Join Date and Total Playtime on Servers (you can give a rough estimate if you don't know)
    9/2/20, about 6 hours on Yuki Theater

    How You Would Improve the Studio or Community
    My main drive is to bring fully custom content to a bigger project such as this one, and I'm very impressed by the scope of both Yuki Theater and the cruise line projects. As a developer for this team, my aim would be to create completely custom models, both characters and props, that aren't available through porting or simply would be better quality if created from scratch. I have an extreme familiarity with the Source pipeline and 9 years of 3D art experience, as well as 10,000 hours logged on the Steam version of Blender. I can sculpt, texture, re-topologize, rig, and animate my own work from start to finish without assistance. Using this experience, I would be happy to make any content you need from references provided for map work, scripted entities, player models, weapon models, etc.

    I know specifics for Garry's Mod as well, such as how to implement jiggle bones and C_arms, NPCs with custom animations etc.

    Extra Information or Comments
    Thank you for your consideration, and you can contact me as Consistency#2536 on the Solstice Game Studios discord or from my Steam page here: https://steamcommunity.com/id/TwinSeek/
     
    Sophie-bear likes this.
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