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YukiTheater
Changelog
May 7, 2014
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<blockquote data-quote="WinterPhoenix" data-source="post: 39" data-attributes="member: 1"><p> <ul> <li data-xf-list-type="ul">Moved ALT+TAB AFK System almost entirely Clientside</li> <li data-xf-list-type="ul">Server Time is now sent once when a Player Joins and is now calculated Clientside</li> <li data-xf-list-type="ul">Fixed up and optimized the Join/Leave Notifications</li> <li data-xf-list-type="ul">Moved almost everything that was using the Usermessage library to the Net library</li> <li data-xf-list-type="ul">Delayed Slot Machine Jackpot check rate from 112 times/second to once every 2 seconds (Think Functions...)</li> <li data-xf-list-type="ul">Moved TimeSpent, ZombieKills, and Video tracking variables from Networked Variables to Regular Variables</li> <li data-xf-list-type="ul">Player Zombie Kills are now updated every 30 seconds instead of 10</li> <li data-xf-list-type="ul">Added some Achievement-table checking code Clientside incase the table isn't available (should fix achievements table error in Adverts)</li> <li data-xf-list-type="ul">Heavily optimized Changelog Rendering Timer (ents.FindInBox() is no more and it doesn't update the NWBool unless it changed)</li> <li data-xf-list-type="ul">Moved legthToLengthString functions to a handy global extension</li> <li data-xf-list-type="ul">Commented out all Holiday Code as the Timers were still running and using CPU Time</li> <li data-xf-list-type="ul">Properly coded Hiding Credits and optimized it (How did it even work before?)</li> <li data-xf-list-type="ul">Fixed Playermodel and Hat Models Pre-caching</li> <li data-xf-list-type="ul">PlayerLevel now only updates if it changed (NWInt)</li> <li data-xf-list-type="ul">Added NWInt to Thumbnail Entities and moved Remaining Rent Time calculation Clientside (Removed TimeRemaining NWString)</li> <li data-xf-list-type="ul">Intermission Time in Anime Room is now rounded</li> <li data-xf-list-type="ul">Disabled Fracture AMV Low Gravity</li> <li data-xf-list-type="ul">Moved relevant functions from PlayerDisconnected Hook to EntityRemoved</li> </ul></blockquote><p></p>
[QUOTE="WinterPhoenix, post: 39, member: 1"] [list] [*]Moved ALT+TAB AFK System almost entirely Clientside [*]Server Time is now sent once when a Player Joins and is now calculated Clientside [*]Fixed up and optimized the Join/Leave Notifications [*]Moved almost everything that was using the Usermessage library to the Net library [*]Delayed Slot Machine Jackpot check rate from 112 times/second to once every 2 seconds (Think Functions...) [*]Moved TimeSpent, ZombieKills, and Video tracking variables from Networked Variables to Regular Variables [*]Player Zombie Kills are now updated every 30 seconds instead of 10 [*]Added some Achievement-table checking code Clientside incase the table isn't available (should fix achievements table error in Adverts) [*]Heavily optimized Changelog Rendering Timer (ents.FindInBox() is no more and it doesn't update the NWBool unless it changed) [*]Moved legthToLengthString functions to a handy global extension [*]Commented out all Holiday Code as the Timers were still running and using CPU Time [*]Properly coded Hiding Credits and optimized it (How did it even work before?) [*]Fixed Playermodel and Hat Models Pre-caching [*]PlayerLevel now only updates if it changed (NWInt) [*]Added NWInt to Thumbnail Entities and moved Remaining Rent Time calculation Clientside (Removed TimeRemaining NWString) [*]Intermission Time in Anime Room is now rounded [*]Disabled Fracture AMV Low Gravity [*]Moved relevant functions from PlayerDisconnected Hook to EntityRemoved [/list] [/QUOTE]
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YukiTheater
Changelog
May 7, 2014
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